Title: Manchester GameJam
Description: Manchester GameJam is for coders, gamers, players to make and play new games over a weekend!
Start Date: 2012-04-21
Start Time: 10:00
End Date: 2012-04-22
End Time: 17:00
Book your place: Places are limited!
Are you a coder, artist or audio designer interested in videogame design? Or, are you a gamer who’s curious about how videogames are put together? If so, we’d like to invite you to come join us at Madlab for the first Manchester game jam! Madlab will be hosting the event for the full weekend, so Manchester’s community of nerds, artists and gamers can get together to design and code playable videogames from scratch in 48 hours (or less!)
The jam will be over the weekend of the 21st and 22nd April, to coincide with the Ludum Dare global jam (ludumdare.com/compo). Some people will be entering the full 48-hour Dare (which is a solo online contest with a few rules), and we’ll also be running really fun quick-fire jams on both days, so people can drop in and out over the weekend. We’re encouraging group efforts, so none-coders and beginners are all highly encouraged to team up and get stuck in. We’ll also have the Larkin’ About pervasive gaming experts in the house, and some board/card game folks too, so if you want to take your game idea off the screen and make it into something bigger then we have you covered.
For more info, drop us an email: MCRgamejam@gmail.com
Or, leave us a message on the Google group
You can also follow us on Twitter: @MCRgamejam
I’m not a programmer, will I be any use at the jam?
Absolutely! We’re encouraging a really diverse group of people: artists, designers, audio people and everyone in between. Group jams will be happening both days, so we’ll make sure everyone’s teamed up.
What are the rules?
Generally, there aren’t many. Some people will be taking on the Ludum Dare, who have their own rules for game submissions. Apart from that, our jams will be informal and fun group efforts: there’ll be a theme for each one, and some sort of time limit, but apart from that: anything goes.
What’s the schedule?
The jam is from Saturday morning through to Sunday night, and we’re open all night. There’ll be a general theme for the weekend if people want to make a larger game, and we’ll be holding a couple of short jams on each daytime session. Full details will be announced to participants via email.
Do I need to bring a computer?
Yes. Although we’ll have some other fun stuff happening (board games, pervasive gaming), the focus of the weekend will generally be making videogames. There’s high-speed WiFi and lots of plug sockets, but you’ll need your own machine. Any laptop will do, jam games are generally pretty lo-fi.
Who owns the games that get made?
You do! We’re going to put up some webspace to host the finished games, and we’re encouraging people to share their code too: looking at how people have built stuff is all part of the fun. Ownership of anything goes to the creator of the game, but sharing is caring, right?
Can I participate remotely?
For this event, no. It’s a hands-on, group event. Join us!
I don’t have a ticket, can I come anyway?
Unfortunately not: the event is sold out.
I have a ticket, but now I can’t make it. What do I do?
Please let us know, so we can refund you and give someone else your ticket. Demand was high, so we don’t want to waste any tickets!
**Friday Night Social**
On Friday 20th we’ll be having a social event for people who have signed up for the jam. We’ll be meeting at Madlab at 6pm, so we can begin hatching plans for the day. This will be a great opportunity to meet some of your co-jammers (and us!), all participants are welcome.
This is event is a Cornerhouse Micro Commission, supported by Paul Hamlyn Foundation
University of Salford Manchester
Food and drinks at the Game Jam are kindly sponsored by the BSc in Computer & Video Games Programme, Directorate of Creative Media, School of Media, Music and Performance at the University of Salford. For more information regarding the Computer & Video Games course at Salford please visit
Special thanks to CreativeLynx for their support and redbull connection.